using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName("an ice fiend corpse")]
	public class IceFiend : BaseCreature
	{
		[Constructable]
		public IceFiend()
			: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
		{
			Name = "an ice fiend";
			Body = 43;
			BaseSoundID = 357;

			SetStr(376, 405);
			SetDex(176, 195);
			SetInt(201, 225);

			SetHits(226, 243);

			SetDamage(8, 19);

			SetSkill(SkillName.Identification, 80.1, 90.0);
			//SetSkill(SkillName.Magery, 80.1, 90.0);
			//SetSkill(SkillName.MagicResist, 75.1, 85.0);
			SetSkill(SkillName.Tactic, 80.1, 90.0);
			SetSkill(SkillName.Wrestling, 80.1, 100.0);

			SetResistance(ResistanceType.Physical, 55, 65);
			SetResistance(ResistanceType.Fire, 10, 20);
			SetResistance(ResistanceType.Cold, 60, 70);
			SetResistance(ResistanceType.Poison, 20, 30);
			SetResistance(ResistanceType.Energy, 30, 40);

			Fame = 18000;
			Karma = -18000;

			VirtualArmor = 60;
		}

		public override void GenerateLoot()
		{
			AddLoot(LootPack.FilthyRich);
			AddLoot(LootPack.Average);
			AddLoot(LootPack.MedScrolls, 2);
		}

		public override int TreasureMapLevel { get { return 4; } }
		public override int Meat { get { return 1; } }

		public IceFiend(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
		}
	}
}